Resume

Objective

As a seasoned game industry veteran with over sixteen years industry experience, I’m always seeking to improve myself and push the boundaries of what it means to design compelling, innovative, and enjoyable game experiences.

 

Work Experience

Boss Fight Entertainment, Austin, TX
Aug. 2016 - Present
Senior Systems Designer

  • Led team of designers to realize the creative vision for hero-battler title Kingdom Boss and another unannounced title
  • Led strike teams in the development of new major features for Kingdom Boss
  • Architected combat and itemization systems
  • Developed a finely tuned game economy, designed to meet outlined business goals
  • Owned the creation of the initial roster of playable heroes in both titles
 

Spacetime Studios, Austin, TX
Dec. 2014 - Apr. 2016
Lead Game Designer

  • Led design team in developing features and gameplay systems for Arcane Legends
  • Developed a new itemization system for Arcane Legends to reduce development cost of creating new items and ensure a smooth power curve
  • Architected economy, itemization, crafting, and combat systems for unannounced title
  • Championed the documentation of new game features and systems on internal wiki
 

Spacetime Studios, Austin, TX
Sept. 2013 - Dec. 2014
Senior Game Designer

  • Designed features and gameplay systems for MMORPG title, Arcane Legends
  • Created limited-time game events to drive engagement and revenue
  • Architected game economy and combat balance for the build & battle title, Arcane Battlegrounds
 

Zynga, San Francisco, CA
Jan. 2012 - Jun. 2013
Senior Designer

  • Led team in designing features and gameplay systems for FrontierVille/Pioneer Trail and other unannounced titles
  • Mentored and trained associate designers and new team members, educating them on team and Zynga-wide best practices
  • Worked with Product Managers to tune game features to maximize player enjoyment, retention, and revenue
  • Developed complex, scripted game features, such as object state machines
  • Lead design tooling efforts for multiple projects
 

Zynga, San Francisco, CA
May 2011 - Jan. 2012
Game Designer

  • Designed features and gameplay systems for FrontierVille, including the Pioneer Trail expansion
  • Led team to design and implement game features
  • Helped develop design documentation practices
  • Worked with developers to create FrontierVille's first designer tools
 

Gameloft, New York, NY
Oct. 2007 - Apr. 2011
Game Designer

  • Created game design documentation, including pitch presentations
  • Scripted Gameplay sequences and cinematics using in-house design tools
  • Designed 2D game levels for multiple game genres
  • Developed AI for multiple game genres
  • Designed numerous core and secondary game systems
  • Led brainstorm sessions to find ideas for future titles
 

Gameloft, New York, NY
May 2005 - Oct. 2007
Quality Assurance Lead

  • Managed a team of up to 18 testers
  • Trained new testers on methods of testing
  • Coordinated tests with other studios worldwide
  • Developed testing schedules, methods, documents, and checklists
 

Gameloft, New York, NY
Sept. 2004 - May 2005
Quality Assurance Tester

  • Tested games on a wide array of cell phones
  • Recorded bugs, in detail, to a main database
  • Communicated directly with producers, programmers, designers, and artists worldwide

Skills

Proficient in the following:

  • Microsoft Excel, Word, PowerPoint, Outlook
  • Scripting Languages: HTML/css, XML, JSON
  • Adobe Photoshop
  • Development Processes: Agile, Waterfall

Knowledgeable in the following:

  • Programming Languages: Java, C++, Python, C#
  • Version Control: Git, SVN, Perforce
  • Game Development Engines: Unity, UnrealEd3
  • Project Management Tools: JIRA, Confluence

Education

University at Buffalo, Buffalo, NY
Class of 2004
Bachelor of Arts in Media Studies
- Concentrations in Digital Arts and Production
- Received Dean's List award for academic achievement